12/13/2023 0 Comments Unyielding crude iron armor![]() ![]() Deformed weapons, although, again, those should be rare, would be difficult to field repair in any way that didn't seriously weaken the structure of the weapon. Deformed metal armor could be given field repair if one had access to a hammer and maybe a good fire built into a crude forge. Problems like deformed metal armor would be relatively less common and deformed hammers or swords relatively rare. (Which steel weapons would not do under most real-life circumstances, although real-life soldiers never fought 30-foot-living statues.) Patching of leather or cloth armor would likewise be easy enough on the road. Problems like dulling axes and swords could be solved with simple possession of a whetstone, provided a sword is not hit with such force it actually deforms. (I don't like to rely upon cheesy "leaving forbidden armor out and letting some adventurer take the candy" methods.) You can absolutely trade with soldiers for their weapons and armor if you bring enough mangoes or whatever with you. I do have to say, however, that metal weapons and armor in the current game aren't all that rare - they're just being worn by soldiers and bandits. Getting cities to actually harvest some of the minerals it has access to for its own use, rather than merely for trade, is not something that should take Toady very long to do if he set his mind to it. That shouldn't be a problem forever, and the Suggestions Forum shouldn't be bogged down in present limitations, especially since virtually everything here will take many versions (if ever) to be incorporated, anyway. Weapon types are also important, but in a more hard-coded way in Gnomoria - bashing weapons do more damage to metal armor and the exoskeletons of giant insects, while leather armor and most flesh is more vulnerable to edged weapons. Higher construction quality results in more "hit points" for a piece of armor. (Which involve metal plates and leather straps because Gnomoria does have intermediary products and objects made of multiple materials in its favor.) These are then dropped on the floor and recoverable and reforgable after the fight. Armor has a certain amount of essentially "hit points" before it will collapse into its constituent components. Quote from: NW_Kohaku on March 30, 2016, 02:22:56 am Amusingly, the "Dwarf Fortress-inspired" (read: blatant clone) game Gnomoria has armor destruction, although it lacks weapon destruction. Cloth or leather armor could be patched, but metal armor would be difficult to repair without reforging.Įdged weapons losing their edge should also not be terribly out there, nor should some sort of blade-honing skill to repair an edge between fights.īlunt weapons would gain some relative advantage for being relatively difficult to break, as barring severe malformation through being of a more malleable material, they would be much less prone to significant damage, although they still could suffer from having reduced swing velocity bonuses as the hammer might become twisted or deformed and more awkward to swing, and have few easy repairs. "Denting" of armor or representing puncturing with lowered coverage percentage would be an easy way to implement damage of armor. ("Whether the stone hits the glass or the glass hits the stone, it's not going to hurt the stone.") A more sane approach is to just aim for weak points in the joints of armor, which can be accomplished by making armor no longer cover 100% of body parts. I should also point out that trying to break a sword with a sword was disproven on Mythbusters as taking a wildly superhuman amount of strength, and being as likely to snap your own sword. A steel sword will probably be ruined even if someone with enough strength to do so rams it through a steel breastplate. Puncturing of armor should be possible, at least for lower-quality armor materials, although even that should damage an edged weapon's edge. Generally speaking, there should be more Newton's Second Law. Amusingly, the "Dwarf Fortress-inspired" (read: blatant clone) game Gnomoria has armor destruction, although it lacks weapon destruction. ![]()
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